Tuesday 15 June 2021

Digital Teacher Identity

 OPEN AND DISTANCE LEARNING

In the second part of our course, we have covered Blending Language Instruction, Online Feedback Practice, Online Formative Assessment, Innovative Digital Tools for Four Language Skills (LSWR & Vocabulary) topics.

Q1.How did the course, weekly readings and discussions contribute to your digital teacher identity?

First of all, I think technology has a very important role in the developing world and education system. For this reason, as teachers, adapting technology to our lessons in the classroom will increase the learning rate of students. Digitalism provides many opportunities for teachers. At this point, it is necessary to understand technology, to be relevant and to be digital competence. Thanks to our weekly discussions, I improved myself on education, especially distance education, sharing the information I learned theoretically and getting ideas from another teacher friend of mine. I gained more detailed information while reading articles about the debates or doing research. My knowledge of digital tools that can be used especially in distance education has enhanced. In my opinion, thanks to this course, my digital teacher identity will match with the students I will meet in the future. Thanks to my digitality, I will be able to get rid of the limits in teaching and design my own lessons more innovatively and adapt the topics I mentioned in the discussions to my lessons. By changing the attitudes of students towards online education, I will be able to offer them education opportunities in any environment. In addition to these, I will give quick and effective feedback to my students thanks to the information and technological tools I have learned. I would like to share an experience that we talked about innovative digital tools for four language skills in week 11-12-13. As I mentioned in my discussion video, I tried to use these applications in my classroom where I teach. As a result, I got positive feedback from students. For example, I created word maps with a student who had difficulty in learning different words at the same time, using the Wordle application, and this enabled me to create a more effective learning environment by attracting my student's attention. Thanks to the articles I read, my prejudices about distance education were destroyed and my interest in the subject increased. In addition, I had the opportunity to develop my digital identity by researching other articles on the same subject. On the other hand, my research on technology and digitality throughout the course contributed to my creativity as a teacher because I can design worksheets / games that I can prepare for my students to make their knowledge more permanent thanks to some applications or websites I discovered. I think in the future most schools will switch to technological learning and this will increase the need for teachers with technology competence. The information I learned in this course helped me to prepare for my future online trainings in advance. In addition, this information has guided me to manage and handle my classroom more easily when distance education is compulsory, such as virus situations like now. I also learned more effective methods of assessing students. For example, by using tools such as kahoot, quizlet, etc., I can test students quickly and easily during the learning process. In this way, I can save time and provide my students more interactive classroom environment. As I mentioned in week 9-10, thanks to the digital applications I use in my lessons, the students attended the lesson more enthusiastically and I created a competitive environment in the classroom. As a result, this course, weekly reading and discussions contributed to my self-efficacy as a teacher. It also guided me to be an innovative teacher and enhanced my professionalism. Learning about technological tools and researching and discussing about them helped me to teach student-centered because all digital tools create environments where students participate and have a role. The information in this whole process will positively affect my interaction and communication with my students in my teaching life. Moreover, in line with the information I have learned, the students' perspective on foreign language will change and my self-confidence and well-being as a teacher will increase.

Q2. How did you (if you did) connect these to your practicum experience? and/or How do you plan to connect these to your future teaching experiences?

It has become a necessity to use digital tools in the distance education process we are currently experiencing. The more digital there is, the more student development there is. In this regard, I would like to share my practicum and the experiences I have gained in my teaching process in the institutions I work. First of all, using digital materials in the lessons I taught in the internship courses made the students more active and fun, and my lessons became more understandable because I created an environment where students could present what they learned. In this way, I increased the participation of the students in the lesson and as a teacher; I helped students feel in the classroom environment, even if it was distance education, so that students learned more effectively. On the other hand, in the face-to-face lessons I teach, I used digital tools that could attract the attention of the students, enabling them to participate more willingly. For example, I have noticed that students in the practicum process have difficulties with reading. Also, there were pronunciation mistakes while speaking. Moreover, they were bored with long reading texts. For this reason, I used the Pixton application in one of my lessons, and I made a lesson that could be read in the form of a more illustrated comic book, and they were very interested. Each of them wanted to read by asking the right to speak. Also, I used the Voscreen application for pronunciation practice. All these digital tools allowed the students and me to be more productive in the lesson. In my future teaching experiences, I want to change the foreign language perspective of my students by using technology. I want to impose the language in the easiest and fastest way by using interactive course materials that will enable my students to have more fun and be active in the lesson. What I am planning for my future students right now is to prepare my own worksheets and games that I can use in the lessons using teaching tools in digital environment. I will plan my lesson plans especially on the development of four language skills (LSWR & Vocabulary), so that students can receive education in a technological environment in all aspects. On the other hand, thanks to the assessment tools I learned, I can evaluate students' learning in a more comfortable environment without the pressure of exams. I am sure that children who grow up in digital will learn languages more easily if they receive education in a classroom environment with technology and digital-oriented entertaining materials.

Sunday 20 January 2019

Blackboard


Blackboard is an online teaching, learning, community building and information sharing application. Students and faculty may benefit from course management systems such as the Blackboard learning system. It includes potential benefits that increased availability, quick feedback, improved communication, tracking, and skill building. According to article which I read, Blackboard is hard to learn because Faculty members found course management systems “time-consuming and inflexible.” The study also found that despite expectations, many students were not proficient with the technology. On the other hand, The Blackboard Learning System provides the opportunity for students to use the familiar environment of the internet for educational purposes. The argument is made here that the use of Blackboard as a curricular tool is good from the standpoints of both student learning and faculty instruction. It provides a medium to present curricular materials in a way that promotes the development of students’ organizational, communication, and time-management skills. However, critics point to the pedagogically restrictive nature of Blackboard, its internet inefficiencies, its need for troubleshooting, and most significantly, its increasing cost. Viable alternatives are being found in open-source learning management systems.

Flipgrid


Flipgrid is simple web 2.0 tool which teachers can use to create grids of short discussion-style questions that students respond to through recorded videos. Flipgrid boosts community and social presence in face-to-face, hybrid, and online classrooms. In my opinion, this application is so beneficial because we can create an online discussion platform for students. We can announce significiant information on this platform easily. Teachers can upload online lesson videos so that students can watch them and revise their subjects which they did not understand.

Here is my flipgrid video link: https://flipgrid.com/b8cbe21a

Friday 11 January 2019

Virtual Reality

Virtual Reality (VR)
The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.



It is interactive web 2.0 tool that you can change what is going on in your virtual life by moving. We know the world through our senses and perception systems. In school we all learned that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds. With the help of VR, you can learn a new language fast and quickly which is called ''immersion''. For example, you want to learn english with British accent, but you live in a different city. With the VR, you can go to UK without spending any money and interact with people like being there. While teaching a subject, instead of telling for hours, you can use virtual reality  to show content easily. Thus, students will have experiences and they will learn faster. VR makes students' information more permanent. Moreover, learning a language in live virtual classes increases learning process. 

From my point of view, in the future, we can design our classrooms according to virtual reality technology. VR glasses can be given to students to attend them into lesson more actively. They will feel like learning inside real life. Also, it will be enjoyable for them and their attention towards lesson will increase.
As you can see in the picture, students and teachers can visit a place whose language they learn, and identify the culture or other special things that makes their learning effective.

Thursday 10 January 2019

POWTOON

This is my powtoon video.

PowToon is Web-based animation software that allows you to quickly and easily create animated presentations with your students by manipulating pre-created objects, imported images, provided music and user created voice-overs. You can add speech bubbles, shapes, animated pictures. It is web 2.0 tool and free to use some features which are useful for lessons. In my opinion, Powtoon is useful for students because it develops their imagination. It is free to use so that everyone can reach easily. Lessons can be more enjoyable. Students can involve lesson with visual things. It is so enjoyable and I have prepared one as you can see at the top. If you want to make a powtoon presentation you can click on the link:  https://www.powtoon.com/index/


Friday 4 January 2019

PADLET - From Pinboard to Digital Board


We can briefly say that thanks to Padlet, we passed from pinboard to digital board.
Padlet is a digital board that you can add to any picture, video and text. You can shape this board according to yourself. You can also collaborate with your students. You can also share this digital board which you create with students. It is a free Web 2.0 tool so anyone can use it. Padlet is very easy to use. Go to the Padlet page, register and create a panel :)                                       

I think, the Padlet tool will be useful in education because we live in the technology age and students are accustomed to technology. Nowadays, pinboards are not used even in most schools. Notifications can be easily published through the digital board. Discussion and sharing of ideas can occur between students. In the classes, a concept map can be created with the students and then examined together. With the help of Padlet, students can be given more technological assignments. Topics can be easily explained in more detail. Students understand and learn more clearly. I have prepared a board about speaking anxiety in Padlet. 
Here is the link: 
https://padlet.com/alpaybilgili98/n10d9qxydrnk


PIXTON


Pixton is a web 2.0 tool that allows you to make cartoons and comic books. you can create your own story wtih using the background and characters you want. If you want, you can use only pictures or writing. It is not difficult to register. Just enter the website and start to create your story :)
In my opinion, Pixton should definitely be used in education. IT is a very useful website especially for kindergarden and preschool level students. Teachers can narrate the subject according to the age and level of the students and explain it in the form of cartoons and this allows students to learn faster and more permanent. Pixton is simple and easy to use. According to me, there is only one disadvantage that most features are paid, but you can also create a story using it for free. I made one Pixton cartoon, and I had a lot of fun. If you want to read my story, you can access it from the link.

  My ''Island Love'' comic: https://Pixton.com/tr/:698xlwup


Thursday 3 January 2019

VOKİ


                                              
This is my avatar's video.

Voki is web 2.0 tool and you can create avatars for speaking. Teachers create speaking characters for their students and they will ask questions about what they want to learn like asking a real person. with voki, people can prepare virtual presentations, tell a subject such as history because there are historical characters etc. It is free for everyone. It improves students' imagination. Students can do homework from voki. You will just register the website and create a new avatar. Also, teachers can create online classroom for their students, too. I tried to make a voki video and it was enjoyable. I hope you will have fun :)


                                                         



Storybird

It is a kind of artful storytelling. You can write a story with pictures easily. with storybird, you can create digital stories. It is a web 2.0 tool which is suitable for all ages. I think, it might be useful in language teaching. Students can do activities. The subject to be taught can be told by storytelling. The  subject, which is described visually and in storytelling form, attracts attention and motivates students. You can create an online classroom at storybird and encourage students to study more technologically. 



Also, I have created a story for preschool level if you want to read, you can click on the link :)

https://storybird.com/chapters/dd2426b80d6b83235ba82d29b802b63c-mothers-day/?token=n5ftyuthzz


Wordle - Beautiful Word Clouds


Wordle is a toy for generating “word clouds” from text that you provide. It is a tool for creating a text cloud that uses the size of the text to represent the frequency of each word in the source sample. It’s completely free and unrestricted. Wordle is used to make students better understand the terms they have learned. A combination of words helps the student repeat the lesson. In my opinion, wordle is a very useful web 2.0 tool that should be used especially in language education. For example, it can be fun for students while doing vocabulary activities. 
The simultaneous occurrence of many related words in a subject leads to automatic repetition in the brain and makes it easier to memorize. The level of persistence increases in students. In the future, it may be useful in group work in class. Instead of writing long and strenuous articles, students can produce more technological abstracts. So, I used this wordle tool to create a word cloud for you about bilingualism. 






if you want to create a cloud of words, you can click on the link below:
https://worditout.com/









Wednesday 2 January 2019

HOT POTATOES!

                       HOT POTATOES 
Hot potato is a kind of program which you can use to create multiple-choice,open ended, or match questions etc.These exercises can also quite easily be imported into an LMS like Moodle to be used for assessment of learning content. Hot Potatoes is shareware. That means you can freely download the program from  the Internet.
http://web.uvic.ca/hrd/hotpot/


It's free so that you can download it and use without internet which I like the most.Before creating a test for students firstly you should decide the type of exercise. Then,write questions and answers.DO NOT FORGET TO SAVE FILES, BECAUSE YOU CANNOT RELOAD THE WEB PAGES. Here is the short quiz which I tried to prepare in hot potatoes program :)





MY OPINIONS ABOUT APPLICATION

Actually, I didn't like the hot potatoes, because it is not a modern way to teach a language. It can be old fashioned program for students. In our century, students got used to learning with more modern technological tools. Students can spend their time to another online websites such as kahoot because it is easier than this. On the other hand, it has an advantage that students can use this application when they are offline.
In my opinion, teachers should apply other applications or websites to teach a lesson or language. They have to follow the developing world, right? :)







 




  

Kahoot!

                        LET'S PLAY KAHOOT!
                         https://kahoot.com/

Kahoot is a web 2.0 tool which you can use to create online quizes for your students. It is a learning portal. With Kahoot, regardless of location and time, you can make it easier for students to learn by contacting them through competitions you have created. You need just a screen to show questions and also other people who will connect and give answer from their phones or tablets.
With Kahoot, we can prepare games in different categories such as quiz, discussion, survey and jumble. This application is so easy, interesting and free. In Kahoot, the teacher shares a code with online questions and students log in to quiz. When the teacher shows the question, the answer icons appear on the students' phone screens, such as square,round, triangle, and students mark the correct answer. Students are given points based on the time they answer the questions and the number of correct answers and the winner is determined based on the scores given. In my opinion, this application helps students remember their knowledge and make it more permanent. The competitive environment in the classroom will encourage students to learn. 
In education, the practice of Kahoot is extremely useful. It can be used for in-school voting or evaluation of past subjects. For instance, teachers can test their students end of the subject with the kahoot, and they can determine whether students understood lesson or not. I advice you to use this application for improving your knowledge. 
Moreover, if you want to try my quiz in kahoot, here is the link: https://play.kahoot.it/#/k/88ccf3f2-4784-402b-b6bd-38790a4dc272


Augmented Reality


AUGMENTED REALITY 

Argumented reality is a program that you can design 3D images to show more realistic. After downloading the program which is developed for AR, you will identify the picture and come across with a new display as you can see in the video. Everybody can use this application easily with the help of phones, tablets or computers. I think, in the future it can be useful for education, because it will develop students' imagination and real life connection. Using realistic and 3D objects in the lesson will arouse students' interest and motivate them. Especially, using AR program is going to make easier learning a new language. For example, instructors can use realistic objects while teaching vocabulary or a grammar subject. In my opinion, using some of visual objects help students about memorizing and learning faster, it also helps to make more permanent what they learn. With the help of AR, students can attend the lesson more actively. It is essential for future teachers because in the following years students will get used to  studying with technology and teachers must know it and apply their lessons. I think, AR technology brings a new perspective to education.

                                                        

Tuesday 18 December 2018

MOODLE: Modular-Object-Oriented-Dynamic-Learning-Environment


MOODLE
In the last decade, the impact of internet usage on education has been increasing, and new technologies have been developing and accelerating student learning. Technology creates new learning environments for students. Therefore, distance online trainings have also become widespread. Technological educational platforms such as Moodle have been formed. I would like to inform you about Moodle. First of all, what is moodle?. Moodle is a free course management system available to everyone. The most important feature is that it is easy to use by everyone. The system works under both Windows and Linux systems. Program is available in 70 languages in 150 countries. You can select the languages which you want. Moodle is a great platform for people who are open to learning anytime and anywhere. 



According to the article ‘’Using a Course Management System to Improve Classroom Communication’’ by Matthew Perkins and Jay Pfaffman, these kinds  of platforms enable teachers to easily post assignments, lesson plans, announcements, and course documents. They also allow students to participate in online discussions and chats and turn in assignments online. Unfortunately, systems are often expensive to purchase. An alternative is Moodle, a free, open-source software program that not only provides a set of features similar to those of its proprietary competitors but is often easier to use. Moodle provides teachers with a variety of tools to support student learning and parental communication. So, how Moodle changes teaching?. It makes education easier, because for students, managing the course online prevents the usual misunderstandings about assignments, due dates, and other course requirements, because they are online, important course information and materials can never be “lost.” In conclusion, from authors’ point of view, Moodle provides students access to presentations and assignments, and creates simple way for teachers to organize a class. Using an online communication system can help to reduce distractions about learning, and improve communication between colleagues, students, and parents.


Moodle Website: https://moodle.org/?lang=tr



Sunday 16 December 2018

SOCRATIVE - The Digital Teacher

     

                         SOCRATIVE LINK: https://b.socrative.com/teacher/#launch


WHAT IS SOCRATIVE?

Socrative is a kind of website where students can practice lesson easily. We can say that socrative has become the digital teacher of new age recently. It allows students to elaborate themselves.Lessons are being done according to technology which is suitable for technology natives students. So, how does it work? Firstly, students access questions with a room code, and answers questions immediately on the teacher's computer on almost any device. When everyone has responded, teachers can display the results. Teachers can create quizzes, quick questions, and exit slips that allow for multiple-choice, true/false, and short answer questions that can be graded with feedback for each student. In addition to that, students can play space race which is collaborative activity that allows student teams to answer questions as quickly as they can; the teacher can access real time results of this race as well as determine student teams. At the end, teachers can see quiz data and download it or send email to students. In my opinion, socrative is so beneficial and enjoyable app to learn a new foreign language. Do not forget to visit website, please :)

Monday 3 December 2018

PODCAST

HELLO EVERYONE!
I prepared a postcast which is about collaborative learning.
If you want to listen it, you can find link here:  
https://drive.google.com/open?id=1_yVaIbnlDbAvTf0QrXuPqRuQ5Vbj8BJI

 COLLABORATIVE LEARNING 
 1.Learning is an active process whereby students assimilate the information and relate this new knowledge to a framework of prior knowledge.

 2.Learning requires a challenge that opens the door for the learner to actively engage his/her peers, and to process and synthesize information rather than simply memorize and regurgitate it.

 3.Learners benefit when exposed to diverse viewpoints from people with varied backgrounds.

 4.Learning flourishes in a social environment where conversation between learners takes place. During this intellectual gymnastics, the learner creates a framework and meaning to the discourse.

5.In the collaborative learning environment, the learners are challenged both socially and emotionally as they listen to different perspectives, and are required to articulate and defend their ideas. In so doing, the learners begin to create their own unique conceptual frameworks and not rely solely on an expert's or a text's framework. Thus, in a collaborative learning setting, learners have the opportunity to converse with peers, present and defend ideas, exchange diverse beliefs, question other conceptual frameworks, and be actively engaged.

Sunday 2 December 2018

VIDCAST


HELLO EVERYBODY!

This is my video which is about ''edutainment.''

Monday 19 November 2018

NEW WORLD'S GAME: SECOND LIFE

                                             
                                                      SECOND LIFE EXPERIENCE

Second Life is an online virtual world developed by Linden Labs and was released June 23, 2003. Though Linden Labs created this world, almost all the content in Second Life is created by the users. That’s right, almost every building you see, every tree, every rock, you name it, is almost entirely created by the users in Second Life. In this application, you can feel like living in a reality even you are in virtual world. Designs of buildings are so impressive because they are like real. Second life is a unique online virtual world where players can socialize, roleplay and explore. 
In my opinion, if it is used appropriately, it plays an important role in improving communication skills. It is a combination of audio and video features. It can help to reveal some of the person's abilities such as designing, engineering etc. Also, second life can have a great role in our life for instance, to develop our education. In the future, everybody will be using the internet so that online lessons can be done from second life. On the other hand, it has some of disadvantages. Firstly,  people use real money in game so it can be unreliable. Secondly, if you want to play this  game, you must download it. I prefer to reach the game without downloading. Regardless, second life is so entertaining and beneficial platform to play game as in real life. Have Fun!

If you want to join, you can click the link: https://secondlife.com/